The Art of Making Money

Tips or a price tag: choosing how to charge your audience first

Some audiences will support you long before they will buy from you. A two-week test for working out which kind you have, before you commit to any price.

The store.fan teamSeptember 13, 20269 min read
Tips or a price tag: choosing how to charge your audience first

Two creators with almost identical audiences will get opposite results from the same offer. One puts up a tip card and people use it, then launches a paid download to near silence. The other cannot get a tip out of anybody, sells forty copies of a template in a week, and concludes that tipping does not work. Both are right about their own audience and both are wrong about the general case. What differs is not the size of the following or the quality of the work. It is what the audience believes they are getting from you.

Two different reasons people give you money

A support-shaped audience is paying for continuation. They like what you do, they want more of it, and the money is a vote rather than an exchange. Writers, musicians, illustrators, people who post generously and consistently, commentators with a strong voice: these tend to sit here. Ask this audience for a fixed price and some of them hesitate, not because they are unwilling but because they were never buying a thing in the first place.

A purchase-shaped audience is paying for a result. They have a job to do and you have the thing that does it. Templates, presets, courses, spreadsheets, packs, guides for a specific problem. Ask this audience for a tip and most will not, because from their side you have offered no exchange and there is nothing to evaluate. It is not stinginess. They simply do not experience the relationship that way.

The genuinely hard part is that creators are terrible at classifying themselves. You know why you make the work, which tells you almost nothing about why anybody pays for it. People with a strong personal following often assume they must be support-shaped, then discover their audience will happily buy a well-specified download. Others assume nobody would ever tip and never find out. The only reliable route is to put both in front of people and watch, which is cheap and takes a fortnight.

Why you no longer have to choose in advance

The old shape of this decision was expensive. Tipping meant one platform, selling files meant another, and each came with its own setup, its own page and its own audience to rebuild. Committing to the wrong one cost months, so people committed to neither and kept posting for free. On a single store.fan storefront both are simply cards, which turns a strategic bet into an experiment.

Choosing a model up frontRunning both on one storefront
A separate tool for support and another for selling filesTips and digital downloads as two of ten product types on one page
A whole setup to undo if you guessed wrongReorder two cards in the store designer and carry on
Audience split across two linksOne link in your bio, everything behind it
No comparison, because the two never ran togetherViews, buyers and revenue recorded per product, side by side
Revenue is the only number you ever seeYou can see which card people chose, which is the more useful signal
The decision is permanent because reversing it is expensiveThe decision is a fortnight's evidence and can be revisited each quarter

The two-week test

Keep it small. The test is not a launch and should not be treated as one, because the point is to learn something about your audience rather than to have a good month.

Running the test properly

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Reading a result that is not clean

Suppose the fortnight ends with nine sales of the download and two tips, and the two tips were generous enough that the revenue is roughly level. It is tempting to call that a draw. It is not. Nine people chose an exchange and two chose to support you, which points fairly clearly at a purchase-shaped audience with a couple of unusually kind individuals in it. Lead with products. Keep the tip card, because those two people are real and you now know exactly who they are in your customer list.

The reverse result reads the same way in mirror image. Six tips and one sale means people are paying for you rather than for a thing, and the sensible next move is to make the support side easier and more visible before you build a second product. It also hints at where you might go later, since an audience that pays without an exchange is the kind that eventually sustains a membership with a real feed and monthly billing. The result you should be most careful with is a single enormous tip and nothing else, which is one person's generosity rather than a pattern, and building a year's plan on it is how creators end up disappointed in month three.

Both cards live on one page, and the free plan gives you that page, the designer and unlimited link cards for good.

Run the test

The conclusion people jump to too early

When neither card does much, almost everybody reaches the same verdict: my audience will not pay for anything. It is rarely true and it is expensive to believe, because it ends the experiment permanently. Far more often the ask was invisible. The tip card was below six other cards, the download was mentioned once in a story that vanished after a day, and the page has a greeting where an offer should be. Before concluding anything about willingness to pay, load your own storefront on a phone and see whether either card is visible without scrolling. Then check that the link in every bio you have actually reaches the page. A surprising share of failed monetisation tests are broken plumbing wearing the costume of a market verdict.

Yes, and most people end up doing exactly that. The test is not about removing one, it is about deciding which one leads on your page and which one gets the effort. Knowing that changes what you make next, which is the real output.

Not if it sits below your products and says what it supports. The order does the work: a page that shows what you sell first and offers a tip second reads as a working business with a door left open, not as an appeal.

That is a fair worry and it is why the test product should be something people have already asked you for. If you invented it for the test, a poor result may be telling you about the product rather than about the audience, and you should test again with something requested.

You can put both product types on a page on the free plan, and the platform fee is 0% on all of them. Full analytics come with Starter, which is what makes the reading step easier, and paid plans start with a 14-day free trial if you want the numbers for the fortnight of the test.

You do not need to know what kind of audience you have. You need to stop guessing about it, and a fortnight with two cards will tell you more than another six months of thinking. Whatever the answer turns out to be, it is about this audience at this moment, not a permanent fact about your work, so run it again in a year when the audience has changed. If you want to see what else can sit on the page beside the winner, the features page lists all ten product types and the pricing page shows what each plan includes.

Put a tip and a small paid download on the same page this week and let your audience answer the question for you.

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