Same price, different take-home: where the money actually goes
Two creators charge the same for the same PDF and bank different amounts. A plain look at what leaves the buyer and what reaches your account.

Two people sell the same kind of thing: a 40-page PDF at $29, to audiences of roughly the same size, in the same month. Both see the same number on the buyer's receipt. When the money settles, one of them has meaningfully more of it than the other, and neither has done anything clever. The difference was decided months earlier by where they set the product up, and it repeats on every single sale without either of them thinking about it again.
The gap between the receipt and the balance
Every sale passes through the same three questions. Who processes the card. Whether anyone takes a share for hosting the page. And whose account the money lands in first. Most creators only ever think about the first one, because it is the only cost anybody explains at signup.
Card processing is unavoidable and roughly comparable everywhere: someone has to authorise the card, move the funds and carry the fraud risk. The other two questions are where the real variation lives, and they are the ones that quietly compound. A share of every sale is a permanent tax on your growth. A platform balance that pays out on its own schedule is a permanent question mark over your cash flow.
The honest difficulty is that none of this shows up as a bill you can flinch at. It is all pre-deducted, pre-scheduled and invisible, which is exactly why so few creators ever work out their real take-home per product. It takes ten minutes and almost nobody does it.
What happens between the card and your bank
Set the two arrangements side by side, stage by stage. Nothing here is about one company being wicked and another being noble; it is about how many steps the money takes and how many of them are yours. The details of how payments are wired up sit on the payments page.
| Stage of a sale | A platform with a cut and a wallet | On store.fan |
|---|---|---|
| Buyer pays $29 | Charged on the platform's account | Charged on your own connected Stripe account |
| Card processing | Deducted from the payment | Deducted by Stripe from the payment |
| Platform share | A percentage of every sale, at every price | 0% on Free, Starter and Pro |
| Where the money sits | In a platform balance until a payout runs | In your Stripe account from the moment it clears |
| Payout timing | Set by the platform's schedule | Set by your own Stripe settings |
| Customer details | Often locked to the platform | Your customer list, exportable to CSV on every plan |
Work out your own take-home
The formula is short: buyer's price, minus card processing, minus any platform share, minus your fixed monthly costs divided by how many sales you make. Everything else is detail. Do it per product rather than in aggregate, because a single cheap product sold often will flatter your average and hide the truth about your expensive one.
- 1Write down the price the buyer actually pays, including any delivery fee, because processing applies to the whole amount.
- 2Subtract the card processing fee on that total. Use Stripe's published rate for your country rather than a remembered number.
- 3Subtract any proportional platform share. On store.fan this line is zero on every plan; elsewhere, check it at your highest price, not your lowest.
- 4Divide your fixed monthly costs by a realistic monthly sales count and subtract that too. This is the line most people forget.
- 5For physical products, subtract the true cost of the parcel: item, packaging, postage, packing time and replacements.
- 6Compare the result with the number you had in your head. If they differ by more than a tenth, reprice or change something.
The same $29, sixty times
Sixty copies of a $29 PDF is $1,740 through the checkout. Card processing comes off that for both of our imaginary creators in similar measure. Where they diverge is the platform share: at 9% that is $156.60 from a month's work, at 5% it is $87, and on store.fan it is nothing at all, on Free as well as on the paid plans.
The second difference is slower to notice and sometimes worth more. One creator's money is already in their own account and moving on their own payout schedule. The other's is in a balance, waiting. Over a year the first arrangement is simply less to think about, and thinking about money you cannot reach is a cost too, even if it never appears in a sum. None of these figures predict your sales — they are there to show which lines change and which do not.
Connect your own Stripe account, keep the whole sale, and see the numbers land where you can reach them.
Create your accountThe mistake most people make
The mistake is comparing sticker prices rather than take-home. Creators will spend a fortnight agonising over $27 against $29 and never once calculate what reaches their account from either. Price is the buyer's number; take-home is yours. They are related but they are not the same conversation, and only one of them decides whether this becomes a living. If you are already selling elsewhere and want to know what changes, the migration notes cover moving a catalogue and a customer list across without losing either.
No. Payments go directly to your own connected Stripe account. There is no store.fan wallet, no internal balance and no platform payout schedule to wait on.
Stripe's own card processing fee on each transaction, and the monthly cost of Starter or Pro if you choose a paid plan. The platform fee itself is 0% on every plan, including Free.
Yes. Card processing applies to the total the buyer pays, postage included, so factor that in when you set a delivery fee for a heavy parcel.
Yes. Your customer list builds itself from every purchase, membership and free download, and full CSV export is available on every plan including Free.
Two creators, one price, two different months. The difference was never the product or the audience. It was a set of arrangements decided once and repeated on every sale afterwards, which is worth ten minutes of arithmetic before you decide where your next launch lives. There is a short answer to most of the practical questions in the FAQ.
Set your price once and keep the whole of it, on a page that stays free for as long as you want it.
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