The Illustrator's Quick-Start Guide: Selling Brushes, Prints, and Commission Slots From One Link
Your Procreate brushes, art prints, and open commission spots can all sell from the same store.fan link by tonight.
Most illustrators are already running three separate businesses without realizing it — a brush-and-preset shop, a print gallery, and a bespoke commission studio — and treating all three like one vague "link in bio" that just says "DM me for prices." That's the actual reason talented artists with big, engaged followings still make inconsistent money: the offer is scattered across screenshots, story highlights, and half-remembered DMs instead of living somewhere a follower can actually buy in under a minute. The fix isn't three different tools. It's one storefront, three products, arranged in an order that matches how people actually decide to spend money on art. Here's the exact structure to create your store tonight and have all three income streams live before you post tomorrow.
Why one link beats three separate systems
If your brushes live on Gumroad, your prints live on Etsy, and your commissions live in a Google Form linked from a Linktree, you're asking every follower to do research before they can pay you. Most won't — they'll screenshot your art, mean to come back, and forget. A single store.fan storefront collapses all three into one page a follower already trusts, since it's the same link you've been posting for months. They land once, see everything you sell, and check out without leaving the app. That consolidation alone tends to lift conversion more than any pricing tweak, because it removes the moments where someone gets distracted and closes the tab.
The three products, and how to actually structure each one
Each of these three income streams sells differently, and store.fan handles the delivery mechanics for each one without you touching a thing after checkout.
| Product | Format | Typical price range | Delivery |
|---|---|---|---|
| Brush / preset pack | Digital download (.brushset, .abr, etc.) | $5-$25 | Instant download link on-screen + email |
| Art print pack | Digital download (print-at-home PDF/PNG) or listed as external link to a print fulfillment partner | $8-$40 | Instant download link, same as brushes |
| Commission slot | Digital product representing a queue spot | $60-$400+ | Instant confirmation email; you deliver the art separately once started |
1. Brush packs: your low-friction entry point
Brush and preset packs are the easiest first product — cheap to make since you're packaging tools you already use daily, cheap to buy, and instantly gratifying. Put this one at the top of your storefront, since it asks the least of a stranger and brings the most volume. Bundle 8-15 brushes around a coherent theme — "texture and grain," "soft shading," "linework starter kit" — rather than dumping your entire library into one pack. A focused $12 pack with a clear preview of what each brush produces will consistently outsell a vague $25 "everything I use" bundle, because buyers can picture exactly what they're getting.
Include a short sample sheet — one image showing 4-6 labeled strokes per brush — as the product thumbnail. That single image sells harder than a paragraph of description, since illustrators buy brushes based on the marks they make, not the marks they're told they make.
2. Prints: turn finished art into passive income
Every piece you've already posted is a potential print. Most illustrators treat prints as an afterthought — one vague listing that links out to an inquiry. Instead, package your best 5-10 pieces as a themed print pack (digital, print-at-home files), or list a standout piece individually if your following responds to specific characters or scenes. If you fulfill physical prints through an outside service, list that as an external link product on your storefront so it still lives on the same page instead of forcing fans to hunt for a separate shop.
Prints are also where seasonal timing pays off. A themed drop around a holiday, a fandom event, or a personal milestone gives you a natural reason to post about the storefront again without it feeling like a repeat ad.
3. Commission slots: sell the queue, not just the art
This is the product most illustrators handle worst, because they treat commissions as a conversation instead of a product. "DM me for commission info" creates repeat work for you and friction for the buyer, who has to initiate, wait, and negotiate. Instead, list slots as an actual priced product — "Character Commission — Full Color, 1 Character" at a fixed price, with turnaround time and what's included spelled out. Cap it: "3 slots open this month." A limited, dated, priced listing converts serious buyers immediately and quietly filters out the people who were never going to pay anyway.
Use custom checkout fields on the commission product to collect exactly what you need at the point of sale — reference images, character description, preferred pose — instead of a back-and-forth after payment clears. That single step removes almost an entire email thread from every commission you take on.
Before you go live tonight
0/7The order on the page is a decision, not decoration
A common instinct is to lead with commissions because they pay the most per sale. Resist it. A stranger who's never bought from you before is far more likely to spend $12 on a brush pack than $200 on a commission from someone they just discovered. Put the brush pack first — that small purchase turns a follower into a customer, and customers trust you with bigger purchases far more readily than followers do. Prints sit naturally in the middle: more commitment than brushes, still low-risk, still instant. Commissions close the page as the premium option for people who've already seen the storefront deliver.
The cheapest product on your storefront isn't there to make money by itself — it's there to make the expensive one feel safe to buy.— store.fan creator playbook
Automatic delivery means you stop being the bottleneck
The quiet advantage of running all three products through one storefront is what happens the moment after payment. Brush and print buyers get their download link on-screen and by email instantly — at 2am, on a weekend, while you're mid-commission on something else. You're not attaching files to a DM at midnight. Commission buyers get an immediate confirmation the second they pay, so there's no awkward gap wondering if it went through. None of that requires building anything — it's automatic once a product is listed and Stripe or PayPal is connected.
That automation compounds as your following grows. An illustrator with 4,000 followers and a $12 brush pack doesn't need every follower to buy — even a small conversion rate adds up to real, repeatable revenue because delivery never needs your attention. Compare that to answering commission DMs one at a time, where income is hard-capped by your waking hours.
Getting paid without the wallet problem
Connect Stripe in one click, or add a PayPal email — Apple Pay and Google Pay show up automatically on checkout once you do. There's no store.fan wallet sitting in between; money from a brush pack, print, or commission deposit lands straight in your own account. That matters most for commission payments specifically, since they're often larger one-off amounts you'll want available quickly, not held somewhere waiting on a manual withdrawal.
Get your brushes, prints, and commission queue live on one link before your next post.
Start freeGrowing past the first launch
Once the three core products are live, the built-in tools do more of the selling for you. A broadcast email to your customer list when you open a new commission window will consistently outperform a single social post, since it reaches people who already proved they'll pay you. Save discount codes for real moments — a launch week, a slow month — rather than running them constantly, which trains buyers to wait for a sale. On the Pro plan, Google Analytics shows you exactly which product page gets looked at but not bought, often the clearest signal that it's the price, thumbnail, or description that needs work.
If you want to see how this looks assembled on an actual page before building your own, a live example store shows the layout logic — cover photo, ordered products, clear pricing — in practice rather than theory. It's worth studying the block order specifically, since that's the part most creators skip past.
FAQ: setting up an illustrator storefront
Three separate listings. Bundling them hides the low-friction entry point (brushes) behind a bigger decision, and it makes it impossible to run a discount on just one of them later. Keep them distinct products on the same storefront.
Yes. Launch with what's ready rather than waiting for all three. Add the print pack later as its own product once you've picked your strongest pieces — the storefront updates instantly, no rebuild required.
Set a hard slot count on the commission product ("3 open this month") and let it sell out. When it's gone, the listing simply shows as unavailable until you reopen it, which does the turning-people-away for you without an awkward conversation.
Yes — list the brush pack as a normal digital download product, and list physical prints as an external link product pointing to your fulfillment partner's checkout, so both live on the same storefront page even though delivery works differently.
Start close to what similar illustrators in your niche and following size charge, and check common questions for general pricing guidance — you can always raise the price once slots consistently sell out, which is a far better problem than slots sitting unsold.
None of this requires a redesign of how you work — it requires moving the decision-making off of DMs and onto a page that sells while you're asleep, mid-commission, or off your phone entirely. Set the order, connect a payout method, and let store.fan handle delivery so the only thing left for you to do is make the art. If you want more structure like this once you're live, the blog has further guides on pricing, launches, and turning a following into a real income.
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